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 Defenses III: Fodder Heavy Defenses

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Despayre
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Registration date: 2008-08-17

PostSubject: Defenses III: Fodder Heavy Defenses   Sat Jan 03, 2009 7:43 pm

Fodder Heavy Defenses:

Ratios

* Build Rocket Launchers as your fodder.
* Build 1 Light Laser for every 5 Rocket Launchers.
* Build 1 Heavy Laser for every 20 Rocket Launchers.
* Build 1 Ion Cannon for every 60 Rocket Launchers.
* Build 1 Small Shield Dome when you reach 100 Rocket Launchers
* Build 1 Gauss Cannon for every 150 Rocket Launchers.
* Build 1 Plasma Turret for every 500 Rocket Launchers.
* Build 1 Large Shield Dome when you reach 500 Rocket Launchers
* Build 1 Anti-ballistic Missile when you reach 500 Rocket Launchers

That means when you acquire 500 Rocket Launchers, you should have:

* 100 Light Lasers
* 25 Heavy Lasers
* 8 Ion Cannons
* 3 Gauss Cannons
* 1 Plasma Turret
* 1 Small Shield Dome
* 1 Large Shield Dome
* Anti-ballistic Missiles
* Interplanetary Missiles

The Total Cost of this method is:

* 1.486.000 Metal
* 303.000 Crystal
* 36.000 Deuterium

At this point it would be very difficult to have enough resources sitting on a planet to make attacking profitable. People would only be attacking you to crash or ninja your fleet. Therefore this defensive strategy is suited towards supporting a fleet of ships in orbit of the planet. You will achieve much more fodder for a comparable amount of res spent because the resources you are not building nearly as many big guns - you have big ships in orbit instead. Your large amount of fodder makes it much harder for people to kill your ships and profit from the attack, while your defense is killing their Light Fighter screen in droves.

Note that any defense built at this ratio will be more vulnerable to Death Star attack as shots from Rocket Launchers, Light Lasers, Heavy Lasers, and Ion Cannons are rendered pointless against the Bouncing Effect.

(The Bouncing Effect***)

Bouncing Effect refers to an exception in combat where an individual ship's attack is less than 1% of the shield power of a given defender. When this happens, the attack is "bounced off" the shielding (hence the name) and nothing happens. This is most often noticed when Light Fighters are attacking a Large Shield Dome, but in theory can occur with any ship or defense as long as the prerequisites of the effect are met.

When this takes place, the attacking ships will be unable to cause damage to the enemy they are fighting. In the above example, the Light Fighters will never be able to kill a single Large Shield Dome without support, even if there are 50,000 fighters to one dome, unless the attacker's weapons technology is 11 or more levels higher than the defender's shielding technology.
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Defenses III: Fodder Heavy Defenses

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