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		<title>Information &amp; Tips:</title>
		<link>http://gcdf.forumotion.net/information-tips-f6/-t1.htm</link>
		<description>As the title suggests you will find O-game information, tips, tricks, and other useful information here.  Check it out!</description>
		<lastBuildDate>Fri, 07 Aug 2009 14:40:35 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Information &amp; Tips:</title>
			<url>http://i76.servimg.com/u/f76/13/26/62/70/dragon10.jpg</url>
			<link>http://gcdf.forumotion.net/information-tips-f6/-t1.htm</link>
		</image>
		<item>
			<title>Good site for calculating moon chance</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/good-site-for-calculating-moon-chance-t195.htm</link>
			<dc:creator>SKILLS</dc:creator>
			<description><![CDATA[<a href="http://www.ogame-winner.com/en/index.php?page=lune" target="_blank">http://www.ogame-winner.com/en/index.php?page=lune</a>
<br />

<br />
if you go to that site, you put in your number of each ship, and it will tell you what 
<br />
the moonchance will be if it all gets destroyed. you can alsocalculate how many 
<br />
D-stars it would take to destroy a moon of the size that you type in. i found 
<br />
it very helpful.]]></description>
			<category>Information &amp; Tips:</category>
			<pubDate>Fri, 07 Aug 2009 14:40:35 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/good-site-for-calculating-moon-chance-t195.htm#638</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/good-site-for-calculating-moon-chance-t195.htm</guid>
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			<title>General Ship Overview:</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/general-ship-overview-t138.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>Ships – Overview:



Different ships have different purposes. Knowing when to use each ship will give you the edge in any situation.



Small Cargo ships are the first of the cargo line that you can build. These ships are slow compared to most of the ships you can build, but you can increase their base speed. In the early game, Small Cargo ships are your only form of resource transportation, so you will use these extensively. They can carry 5,000 units each, so you can see why they are important  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Wed, 31 Dec 2008 07:34:14 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/general-ship-overview-t138.htm#455</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/general-ship-overview-t138.htm</guid>
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			<title>Defenses  IV:  End Game</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/defenses-iv-end-game-t150.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>Endgame (against rips, aka Death Stars)



One thing you should be very careful with is the fact that only plasma turrets and shield domes do not have a rapid fire from RIPs against them. This means that if you have no or very very little of these compared to the rest of your defenses (lots of fodder) the rips will really go to town and can fire up to 160 times a piece in a single round shredding everything to bits. Whenever a rip hits a plasma turret or a shield dome, its turn will end however.  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Sat, 03 Jan 2009 22:48:39 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/defenses-iv-end-game-t150.htm#478</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/defenses-iv-end-game-t150.htm</guid>
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			<title>Defenses III:  Fodder Heavy Defenses</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/defenses-iii-fodder-heavy-defenses-t149.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>Fodder Heavy Defenses:



Ratios



    * Build Rocket Launchers as your fodder.

    * Build 1 Light Laser for every 5 Rocket Launchers.

    * Build 1 Heavy Laser for every 20 Rocket Launchers.

    * Build 1 Ion Cannon for every 60 Rocket Launchers.

    * Build 1 Small Shield Dome when you reach 100 Rocket Launchers

    * Build 1 Gauss Cannon for every 150 Rocket Launchers.

    * Build 1 Plasma Turret for every 500 Rocket Launchers.

    * Build 1 Large Shield Dome when you reach  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Sat, 03 Jan 2009 22:43:44 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/defenses-iii-fodder-heavy-defenses-t149.htm#477</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/defenses-iii-fodder-heavy-defenses-t149.htm</guid>
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			<title>Defenses  II:  Big Heavy Gun Defenses</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/defenses-ii-big-heavy-gun-defenses-t148.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>Big Gun Heavy Defenses:



Ratios:



    * Build Rocket Launchers as your fodder.

    * Build 1 Light Laser for every 2 Rocket Launchers.

    * Build 1 Heavy Laser for every 10 Rocket Launchers.

    * Build 1 Ion Cannon for every 25 Rocket Launchers.

    * Build 1 Small Shield Dome when you reach 10 Rocket Launchers

    * Build 1 Gauss Cannon for every 50 Rocket Launchers.

    * Build 1 Plasma Turret for every 100 Rocket Launchers.

    * Build 1 Large Shield Dome when you reach  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Sat, 03 Jan 2009 22:40:12 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/defenses-ii-big-heavy-gun-defenses-t148.htm#476</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/defenses-ii-big-heavy-gun-defenses-t148.htm</guid>
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			<title>Defenses I:  Early game defense building (for newbies)</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/defenses-i-early-game-defense-building-for-newbies-t147.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>Early Game Defense



Ratios



    * Build Light Lasers as your fodder.

    * Build Rocket Launchers when you have spare metal but no spare crystal

          o Consider 2 Rocket Launchers as being 1 Light Laser 

    * Build 1 Heavy Laser for every 10 Light Lasers.

    * Build 1 Ion Cannon for every 20 Light Lasers.

    * Build 1 Small Shield Dome when you reach 50 Light Lasers

    * Build 1 Gauss Cannon for every 50 Light Lasers.

    * Build 1 Large Shield Dome as soon as you  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Sat, 03 Jan 2009 22:38:21 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/defenses-i-early-game-defense-building-for-newbies-t147.htm#475</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/defenses-i-early-game-defense-building-for-newbies-t147.htm</guid>
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			<title>Defense Cracking information</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/defense-cracking-information-t146.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>I am posting yet another subject on Defense cracking, that should help you to understand the basic concepts on taking down a players defenses and can also be used by players to avoid getting their defenses smashed....now pay attention, this does get interesting to read on: (taken from ogametips.com &amp; Ogame.wikia.com)



Defenses are the structures built to protect the planet from enemy invasions. As they're attached to the surface of the planet, defense are not mobile nor removable by fleets,  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Sat, 03 Jan 2009 22:35:13 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/defense-cracking-information-t146.htm#474</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/defense-cracking-information-t146.htm</guid>
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			<title>Ship comparison:  Battle ships vs Battle Cruisers</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/ship-comparison-battle-ships-vs-battle-cruisers-t121.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>As the topic say's this is a discussion on battle ships vs Battle cruisers...



when you research hyperspace technology and open up the hyper drive research, the first ship that comes available at Hyper drive lvl 4 is the battle ship.  Most fleeter's consider this ship to be the backbone of any decent fleet of ships.  Well I am not going to get into a debate as to which ship is better, I will leave that up to you to decide.  If you look at the statistics of both battle ships and battle cruisers,  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Fri, 14 Nov 2008 08:34:47 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/ship-comparison-battle-ships-vs-battle-cruisers-t121.htm#383</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/ship-comparison-battle-ships-vs-battle-cruisers-t121.htm</guid>
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			<title>Raiding inactive players for free resources:</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/raiding-inactive-players-for-free-resources-t97.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>Hail, GCDF Members:         



Learning to raid inactive players is not that hard to do, I do it on a daily basis, looking for players with an i or iI by their names and then probing their planets for information on what they have on hand in resources and defenses.



all you need are a few espionage probes, some small or large cargo ships and a few light fighters or cruisers, and your all set to go a raiding!



Now,I know that there are some of you who already know how to raid, this  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Thu, 02 Oct 2008 01:29:53 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/raiding-inactive-players-for-free-resources-t97.htm#315</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/raiding-inactive-players-for-free-resources-t97.htm</guid>
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			<title>Research Labs, do you need one on every planet?</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/research-labs-do-you-need-one-on-every-planet-t28.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>Ok, this one really bugged me, until I found an answer at O-Game tips:



Is it beneficial to have a Research Lab on every colony?



Not really. You can only have one research going at any given time, regardless of how many Research Labs you have.



One or two research plants are ok. Since you may be able to research at Colony X while building a new Solar Plant at Colony Z. But each colony doesn’t needs a research plant. Especially if it has a low qty of fields. Save those fields for  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Sat, 23 Aug 2008 08:11:06 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/research-labs-do-you-need-one-on-every-planet-t28.htm#77</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/research-labs-do-you-need-one-on-every-planet-t28.htm</guid>
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			<title>Fleets and Ships:</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/fleets-and-ships-t32.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>Small Cargo ships or Large Cargo ships:



Small Cargoes are better for people who like to raid!... small cargo ships become faster after 5 lvl impulse engine research(0.25 faster than a Large Cargo ship) but also have less cargo space than a large cargo ship will.( As you all know that for a Pirate the most important thing is speed; so, Small Cargo ships are considered the best Cargo ship for raiders!



One thing to remember, though is that small cargo ships also have less effective against  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Sat, 23 Aug 2008 10:06:44 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/fleets-and-ships-t32.htm#85</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/fleets-and-ships-t32.htm</guid>
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			<title>Ideal Defenses per Production of Resources</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/ideal-defenses-per-production-of-resources-t31.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>Honestly, defenses are subject to many variables. You can’t say “1000 Small Lasers is best for a level 12 Metal Mine”. Why? It all depends on how tempting of a hit you are.



If you have a million metal, million crystal and 500,000 deuterium sitting on your planet, there isn’t much in the way of defense that will keep you safe.



Why? Because all defenses can be overcome with the right combination of Fleet and Interplanetary Missiles.



Just the other day I spent 9 IPMs (interplanetary  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Sat, 23 Aug 2008 09:25:02 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/ideal-defenses-per-production-of-resources-t31.htm#84</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/ideal-defenses-per-production-of-resources-t31.htm</guid>
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			<title>Ship Yards and building ships/defences:</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/ship-yards-and-building-ships-defences-t30.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>When building items at a shipyard (which includes fleet AND defense items), the time spent is based on the Ship Yard level. The higher the shipyard, the faster you can build.



Also, when upgrading a shipyard, you cannot build new fleets OR defenses. So keep this in mind when upgrading.



Furthermore, you cannot cancel anything being built by the Ship Yard (which includes fleets and defenses). This is to prevent “saving exploits”, where you dump all your resources into ships to be created,  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Sat, 23 Aug 2008 09:13:35 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/ship-yards-and-building-ships-defences-t30.htm#83</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/ship-yards-and-building-ships-defences-t30.htm</guid>
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			<title>Colonies and Planets</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/colonies-and-planets-t7.htm</link>
			<dc:creator>Alec Jay Czervo</dc:creator>
			<description><![CDATA[Alright, so we all know that getting a colony requires a colony ship. But what do we do once we have said ship?
<br />

<br />
From what I understand, you go look for a vacant planet, and simply senf the ship on the proper mission to it. But....what planet are the best to colonize?]]></description>
			<category>Information &amp; Tips:</category>
			<pubDate>Tue, 19 Aug 2008 07:46:20 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/colonies-and-planets-t7.htm#11</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/colonies-and-planets-t7.htm</guid>
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			<title>Debris Fields: what they are and how to harvest them....</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/debris-fields-what-they-are-and-how-to-harvest-them-t29.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>Here is a list of what will (and will not) go into a Debris Field.



From the Defenders viewpoint:



    * Destroyed attacking ships will go into your debris field.

    * Destroyed defending ships will go into your debris field.



If you get hit with IPM's(Interplanetary Missiles) the debris does NOT go into your debris field. It gets vaporized.



And remember, you have a 70% chance that your defenses will be rebuilt. Of course, anything destroyed by IPM’s are vaporized, so they  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Sat, 23 Aug 2008 08:43:26 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/debris-fields-what-they-are-and-how-to-harvest-them-t29.htm#80</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/debris-fields-what-they-are-and-how-to-harvest-them-t29.htm</guid>
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			<title>Fleetsave and how to use it:</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/fleetsave-and-how-to-use-it-t25.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>I found this post on how to do simple fleet save tactics:





What is Fleet save:



fleet saving is when you send your large cargo’s away with as much of your resources as possible for an amount of time(x), usually deployed, so that when the ships arrive, you’re online and able to send it away again, spending the resources where ever need be. 



This is an effective way to save resources for big spends, that’s why some players will use phalanx to figure out flight patterns to hit the  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Fri, 22 Aug 2008 22:55:21 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/fleetsave-and-how-to-use-it-t25.htm#69</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/fleetsave-and-how-to-use-it-t25.htm</guid>
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			<title>The flip side of Defense or how to crack strong defenses:</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/the-flip-side-of-defense-or-how-to-crack-strong-defenses-t26.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>I found this to be extremely informative, it's about taking out planets with strong defenses:



here is the post:



Cracking defenses (w/o Gauss Cannons and Plasma Turrets)

Three words (one of which is a compound): Bombers and Battleships.



The Bomber is a godsend in all situations regarding defense, but especially against the “lower tier” defenses (Light Laser, Rocket Launcher, Heavy Laser and Ion Cannon). Why? Because it has RF against them!



Now, my original suggestion involved  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Fri, 22 Aug 2008 23:09:47 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/the-flip-side-of-defense-or-how-to-crack-strong-defenses-t26.htm#70</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/the-flip-side-of-defense-or-how-to-crack-strong-defenses-t26.htm</guid>
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			<title>Defending your Planets, and what it may take to do so:</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/defending-your-planets-and-what-it-may-take-to-do-so-t24.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>I found this on the O-Game tips site about defending against attacks on your planets:



here is the post:



well technicaly if u want to be excellent at raids AND the defense u‘ll need a lot of patience. a good defense has: 1) A lot of mini turrets to take the damage like rockets or lasers 2) medium turrets like the ion and gauss 3) and the big guns &quot;Plasma Turrets.&quot;

To boost your defenses even more you must have your shielding,  weapons and armor research as high as possible.  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Fri, 22 Aug 2008 22:35:28 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/defending-your-planets-and-what-it-may-take-to-do-so-t24.htm#67</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/defending-your-planets-and-what-it-may-take-to-do-so-t24.htm</guid>
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			<title>Game resource sites:</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/game-resource-sites-t12.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>I found a few good websites for O-Game related add-ons to help players to become stronger, more informed about who they are facing when raiding, or thinking about raiding...



http://ogame.gamestats.org/us/1/search



good for when you want to do a little research on some one attacking you or thinking about attacking, it lists the players planetary coordinates for all of his planets, real handy information to have!   check it out...



http://www.darksteel.altervista.org/missili/eng/missili.html  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Wed, 20 Aug 2008 00:20:55 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/game-resource-sites-t12.htm#22</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/game-resource-sites-t12.htm</guid>
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			<title>Single Resource</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/single-resource-t17.htm</link>
			<dc:creator>Alec Jay Czervo</dc:creator>
			<description>It is possible to take once certain resource from someone, or do you have to take the ratio of everything?</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Thu, 21 Aug 2008 03:13:51 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/single-resource-t17.htm#47</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/single-resource-t17.htm</guid>
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			<title>Research Tips:</title>
			<link>http://gcdf.forumotion.net/information-tips-f6/research-tips-t20.htm</link>
			<dc:creator>Despayre</dc:creator>
			<description>Tips For all:



Dead O-Game technologies! I see no sense in researching past those levels below. Well, maybe if you want to climb ranks in the statistics, especially the research stat. than it cant hurt. But other than that researching past the levels below is pointless.







Hyperspace technology – no need to research past level 8



Laser technology - no need to research past level 12



Ion technology - no need to research past level 5



Plasma technology - no need to research  ...</description>
			<category>Information &amp; Tips:</category>
			<pubDate>Thu, 21 Aug 2008 06:20:06 GMT</pubDate>
			<comments>http://gcdf.forumotion.net/information-tips-f6/research-tips-t20.htm#50</comments>
			<guid>http://gcdf.forumotion.net/information-tips-f6/research-tips-t20.htm</guid>
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